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I can sort you out with a job (factory working shifts) would help out over xmas ...you got my number ring me
 
oh and don't buy Championship Manager or a PS3 or a nine bar...

they will give you the ability to time travel through the day without achieving anything
 
The games industry is ridiculously hard to get into. I have a friend who has 4/5 years experience doing high end 3D modelling but no games company will hire him until he gets videogame experience. I'd check the industry out very carefully before comitting money to the degree.

Tell me about it. At the turn of the new millenium I bagged an interview with Rareware and obviously didn't get the job, I think I just came across far too casual during my interview and I really regret that now. I can't say games testing would be quite such an attractive career as it was to me a few years ago but I'd still like to try and get involved in the industry creating artwork or being involved in designing.

I was considering looking for a part time job so I had more time to myself so I could start learning how to use the 3D art programme 'Maya'... and maybe modelling software as well like 3D Studio Max.
 
I was considering looking for a part time job so I had more time to myself so I could start learning how to use the 3D art programme 'Maya'... and maybe modelling software as well like 3D Studio Max.

Unless you already have those titles, you'd be better off dipping your toe in the water with something like Blender and saving yourself a shed load of money.

As for getting your foot in the door with game development, if you have some skillz, offer your services to an open source game project. It'll be the only practical way that you'll be able to get the required experience under your belt.
 
Unless you already have those titles, you'd be better off dipping your toe in the water with something like Blender and saving yourself a shed load of money.

As for getting your foot in the door with game development, if you have some skillz, offer your services to an open source game project. It'll be the only practical way that you'll be able to get the required experience under your belt.

What exactly is an open source game project? I have skills with freehand art and I like to think I have a creative imagination but nothing really beyond that. This is the reason I was thinking of going to university as a mature student and maybe take on an art degree, I know they also do specific videogame design related courses at some unis now - like I said though they are inredibly expensive, I'd be looking at £10,000 outlay on three years worth of tuition and I'd wager theres a crapload of hidden costs in there as well...

The other way is if I just teach myself how to use some of those computer graphics related programmes. I had never heard of Blender but I guess I'll have a look at it, I know there are more out there but I just assumed Maya would be a good place to start as the company I'd asked for advice uses it...
 
What exactly is an open source game project?

In very basic terms, open source means it's a non-commercial project. People donate their time, skills and resources to create a piece of software that is provided free of charge.

Open source doesn't mean low-rent/poor quality though. For example, Blender, the program I linked to, is open source but is as powerful as many very expensive commercial 3D apps and is used by a lot of professional studios.


they also do specific videogame design related courses at some unis now - like I said though they are inredibly expensive, I'd be looking at £10,000 outlay on three years worth of tuition and I'd wager theres a crapload of hidden costs in there as well...

That's a huge amount of money, with no guaranteed return.
 
In very basic terms, open source means it's a non-commercial project. People donate their time, skills and resources to create a piece of software that is provided free of charge.

Open source doesn't mean low-rent/poor quality though. For example, Blender, the program I linked to, is open source but is as powerful as many very expensive commercial 3D apps and is used by a lot of professional studios.




That's a huge amount of money, with no guaranteed return.

Cheers, I will take a look at Blender.

I noticed there was a Game Art Design course at DMU Leicester which sounds great if I could get in but its a 3 year course at £3225 in tuition fees per year! I live fairly local but travel expenses would be a bit of a mare with little to no money coming in and it's a hell of an outlay but it would equip me well for a variety of art and computer art based jobs in the games industry which would obviously be pretty well paid.

It's just as you say, it's a big outlay for something where you are not guaranteed employment at the end of it.

I have a friend thats just finishing a 3 year course this year and he recommends doing one.. maybe I could grab a few part time jobs while I was doing it to bring a little money in...

part of me is thinking you are only young once so ****ing do it :icon_lol: by the time I'd have completed it I'd be just the right side of 30... :o
 
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Cheers, I will take a look at Blender.

I noticed there was a Game Art Design course at DMU Leicester which sounds great if I could get in but its a 3 year course at £3225 in tuition fees per year! I live fairly local but travel expenses would be a bit of a mare with little to no money coming in and it's a hell of an outlay but it would equip me well for a variety of art and computer art based jobs in the games industry which would obviously be pretty well paid.

It's just as you say, it's a big outlay for something where you are not guaranteed employment at the end of it.

I have a friend thats just finishing a 3 year course this year and he recommends doing one.. maybe I could grab a few part time jobs while I was doing it to bring a little money in...

part of me is thinking you are only young once so ****ing do it :icon_lol: by the time I'd have completed it I'd be just the right side of 30... :o

How old are you? You say mature student, but are you over 25? When I went to Uni (I started in 2000 I think) my best mate there was 26 and had all his tuition costs paid by the local authority (I think, he definately didn't pay them though), so depending on your income, where you live and age the cost may be a non barrier if you look into it.

Edit: The main software the seems to be used is Litewave, 3DS Max and Maya, and Blender seems to be picking up a lot of support. Though the bigger game companies have their own proprietary software for making the games.
 
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Its happened 3 times to me in my working life, and each time it was a very depressing period of my life.
You may need to be humble with your job selection at this moment in time, as there is very little out there. Imo just try and tick over with some temp work however mundane, until the situation improves and opportunities arise again.

That's exactly what I did after my redundancy in October last year. It was paltry money at first, but if you can afford it (i.e. still living at home, or not paying too much for accommodation) and can stick it out, you might have a chance of a permanent job.

I've gone from starting on 170 quid per week as a temp, to £17k + bonuses and overtime within 7 months.

I'm still keeping an eye out as I don't particularly want to do this job, but if it pays the bills and gives me a bit of dosh to spend on myself/fianceé/holiday, then i'm happy to do it for the time being.
 
What exactly is an open source game project? I have skills with freehand art and I like to think I have a creative imagination but nothing really beyond that. This is the reason I was thinking of going to university as a mature student and maybe take on an art degree, I know they also do specific videogame design related courses at some unis now - like I said though they are inredibly expensive, I'd be looking at £10,000 outlay on three years worth of tuition and I'd wager theres a crapload of hidden costs in there as well...

The other way is if I just teach myself how to use some of those computer graphics related programmes. I had never heard of Blender but I guess I'll have a look at it, I know there are more out there but I just assumed Maya would be a good place to start as the company I'd asked for advice uses it...

ever considered learning how to write iphone games?
 
I got my last job through temping. It's definitely a good way of getting a foot in the door.

Here here, im perm now, I can't wait to hand my notice in though.


MHS I'll let you know when to apply for my job, don't bother though.
 
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